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How To Trigger Animations Sexout Fallout Nv

Aid Wanted (modelers, animators)
This modernistic requires additional models and animations, which I lack the experience and skills to create. If yous accept experience creating models or animations for New Vegas, and would similar to contribute to this modernistic, delight ship me a message.

Preamble
I can still remember my very first Fallout feel from many years agone. I was on my first playthrough of Fallout i, and I was fighting someone in Shady Sands (the first location I visited).

Through luck, I have managed to knock them unconscious almost the obelisk. I also happened to take a rope in my inventory (the i you're supposed to employ in Vault fifteen). My very showtime instinct was to approach the incapacitated opponent and utilize the rope on him for a non-lethal takedown. Nonetheless, no matter how difficult I tried, it was simply non possible to employ rope on an unconscious person to necktie the person upwards, and I was forced to impale him.

Four Fallout games later, we still have the means to render NPCs unconscious, and we however have the items to tie them up (no rope in New Vegas, but there is duct tape), but nosotros still tin can't practice it. I could no longer idly stand by and spotter the injustice keep, so I have washed what is simply correct - created a mod that allows to tie up unconscious NPCs. Non-lethal playthroughs have just been made a whole lot easier.

Modernistic Features

  • Stun and Necktie Upwards NPCs!

When a non-essential NPC is knocked out or paralysed, activate information technology and you'll see a new activation option - "Tie Up". When activated, your victim becomes tied, gagged and incapacitated. Such NPC can no longer assault, speak or otherwise interact with the world. Tying someone up requires at least one blazon of restraints in your inventory: Duct Tape, Rope or Handcuffs.

  • Don't Stun and All the same Necktie Upwardly NPCs!

Exercise you have a potent stealthy character who can't be bothered with knocking out NPCs? The new "Nabber" perk is for you! You tin pick it any time y'all level up, but go on in listen that it requires at least seven Strength and lxx Unarmed Skill. After picking the perk, sneak up on a non-essential NPC and actuate it - you'll run across the new "Subdue" option. Employ this option to take hold of the NPC off guard and subdue it with brute strength! If you have a restraint in your inventory (Duct Tape, Rope or Handcuffs), the NPC will exist rendered tied and helpless. Be careful if you lot play in Hardcore Mode though - strong NPCs will take a chance to resist your subdue attempt. Whether yous succeed or fail, attempting to subdue someone is considered a hostile human action, and so you will be attacked past whoever witnesses it.

  • Collaborate with tied NPCs!

Two activation options are bachelor - "Search" and "Untie". "Search" allows you to loot the NPC as if information technology was a corpse - have its ammo, weapons, or even apparel! "Untie" will prepare the NPC gratis, only don't expect your victim to testify any gratitude.

  • Corpses no longer accept a monopoly on being dragged!

You can now drag unconscious and tied NPCs into dark corners to cover your tracks! You can simply utilise the Grab fundamental if you have NVSE installed, otherwise activate the unconscious or tied NPC and use the new "Drag" option.

  • Necktie both the hands and the legs of NPCs!

Tying just hands is faster and requires only one restraint, merely NPCs with free legs tin can motion around, and can't be dragged or looted. Tying legs is longer and requires an additional restraint, only the tied NPCs volition stay in place and their allies volition accept longer to untie them. Duct Tape and Rope can be used to necktie both hands and legs, while Handcuffs can only restrain hands.

  • Non-lethal playthroughs!

Now you have a viable culling to murder! What meliorate way to celebrate it than with a new challenge? The new claiming, called "Pacifist", requires you to consummate the game without killing any people. You can still impale creatures similar radscorpions and feral ghouls, but killing another person will cause the claiming to exist failed, even if you killed someone before activating the modernistic. As for the rewards, not merely do you get a bonus to fatigue damage while the challenge is active, but y'all will also receive a special bulletin at the end of the game if you succeed.

  • Knock out opponents through unarmed gainsay!

If you opt to pursue a non-lethal playthrough, and you haven't failed the Pacifist challenge, y'all tin utilize your ain fists to inflict fatigue damage upon your opponents, knocking them out. People don't ever hit to kill in real life brawls, do they?

  • Companions employ non-lethality too!

If you lot equip a non-lethal weapon, your companions will follow suit. Even if they don't have non-lethal weapons to equip, they volition endeavor to knock out opponents with their bare hands!

  • NPCs realistically react when their allies are tied!

When a few NPCs see a tied upward comrade, the closest NPC volition run upwardly to its ally and set it free, while the others will draw their weapons and go on warning, ready to fight whoever assaulted their friend.

Plugin Features
The optional plugin adds new weapons to render NPCs unconscious. Information technology's optional considering you lot can use the vanilla fatigue-damaging weapons, or weapons from other mods, and still bask the main functionality of STUN - which is tying NPCs up. Only, if you want to have a bigger armory of balanced non-lethal weaponry, read below near what this plugin brings!

  • Rope and Handcuffs!

Rope is populated in the world alongside Duct Record and Leather Belts, while Handcuffs are sold by Gun Runners. Dissimilar Duct Tape, both Rope and Handcuffs are reusable - they are dropped on the footing if the NPC is untied, and can be picked upwards by the player.

  • Tranquilizer Darts!

They can be either used as ammo for a variety of tranquilizer weapons, or manually injected into the necks of unsuspecting NPCs! If standard darts aren't cut it, there are also Overdose Tranquilizer Darts - double the dose, double the effectiveness! The Tranquilizer Darts tin be purchased from some of the vendors, or crafted from Empty Syringes.

  • Knock out NPCs by manually injecting them with Tranquilizer Darts!

Sneak up on an NPC and activate information technology - if you have Tranquilizer Darts in your inventory, you lot will come across the new "Inject Tranquilizer" selection. You tin can inject either 2 standard Tranquilizer Darts, or one Overdose Tranquilizer Sprint - the result will be the same, and usually very successful. But keep in listen that this only works on NPCs with Impairment Treshold below 16, and then don't try this on someone wearing a full suit of Power Armor.

  • More than Empty Syringes!

To maintain a salubrious supply of Tranquilizer Darts, yous could use a healthy supply of Empty Syringes to arts and crafts the Tranquilizer Darts from. You can now interruption down Stimpaks, Super Stimpaks and Med-10 to receive Empty Syringes. If yous feel that's wasteful, you can likewise swallow these meds for a 50% run a risk to receive an Empty Syringe. Additionally, you can pause down Tranquilizer Darts for Empty Syringes, or have a 25% chance of collecting an Empty Syringe from a target hit past a Tranquilizer Dart.

  • Tranquilizer Bow!

Based on Dart Gun from Fallout iii, this crude weapon works well in close quarters. It's sold by cheap gun vendors, like Chet in Goodsprings. Alternatively, you lot tin can craft information technology by combining Paint Gun, Toy Automobile, Surgical Tubing and the Mother Darkness poisonous substance.

  • Tranquilizer Pistol!

More than reliable and sturdy than the Bow, Tranquilizer Pistol boast a faster reload speed and a longer effective range. It can be purchased from cheap gun vendors, or from Gun Runners.

  • Tranquilizer Rifle!

When yous demand to make someone very far away very sleepy, Tranquilizer Rifle is your all-time bet. It can only be purchased from Gun Runners.

  • Gas Grenades and Gas Mines!

Their effective range is relatively pocket-size, simply whoever happens to be within that range will quickly kickoff losing consciousness. You tin craft these babies by combining Mother Darkness with Frag Grenades or Frag Mines, or you can simply purchase them from the ever-resourceful Gun Runners.

  • Stun Grenades!

They do less fatigue damage than Gas Grenades, but have a wider range - useful for pacifying large crowds. This pre-war tech is only sold past Gun Runners.

  • Mucilage Mines!

If you demand to make a quick getaway, these mines can literally stop your pursuers in their tracks, gluing them to the ground for a few precious seconds. A Mucilage Mine tin exist crafted from a Lunchbox, a Sensor Module and Wonderglue.

  • Stun Prod!

This prod is a modified version of Cattle Prod, with a lower health damage and a higher fatigue damage. Stun Prods are sold by vendors as frequently as Cattle Prods, though you tin can also reconfigure a Cattle Prod to act as a Stun Prod with a high enough Repair Skill and some Scrap Electronics.

  • Stun Energy Cell!

Obtainable through crafting (crafted from standard Energy Cells), these cells allow a number of one-handed free energy weapons to inflict fatigue damage instead of wellness damage.

  • Stun Gun!

This is a modified version of Light amplification by stimulated emission of radiation Pistol that can merely use Stun Energy Cells. Unlike Laser Pistol, it inflicts extra fatigue damage on disquisitional hits, does less wellness damage, and has a cool blue beam. A Laser Pistol can be reconfigured to become a Stun Gun with some Scrap Electronics, or y'all tin can pay another visit to Gun Runners.

  • Sonic Recharger!

This prototype weapon is based on Recharger Rifle, besides utilizing Microfusion Breeders. The ammo regenerates at a steady rate, saving the user the trouble of finding rare non-lethal ammo. The main downside of the Sonic Recharger is its depression fatigue harm, requiring several precious seconds to knock out a single opponent. Currently, this weapon tin just exist obtained from Gun Runners.

  • Sleeper!

A unique variant of Flamer that you can craft from an ordinary Flamer with a high enough Repair skill. While Flamer spews out flammable liquid, Sleeper sprays a gas that puts all enemies to sleep. Its ammo can exist crafted by combining Drained Flamer Fuel Tank with Mother Darkness.

Installation
There are ii available installation methods: automated (requires Fallout Modernistic Managing director or Nexus Mod Manager) and manual.

Automatic Install

1. Offset FOMM and click on "Package Director".
2. In the meridian-right button menu, click on "Add FOMod" and select the zilch file you lot downloaded.
3. "Stun & Tie Upward NPCs" will now announced in the list. Select it and click "Activate". If yous are prompted to overwrite anything, click "Yes to All".
four. If you don't desire new non-lethal weapons to be added, uncheck "STUN.esp" in FOMM.

Transmission Install

one. Extract the contents of the downloaded zip file to the "Data" folder of your Fallout: New Vegas installation directory. For case: C:\Plan Files\Steam\SteamApps\common\fallout new vegas\Data\
2. Start the game launcher, click "Information Files", and enable the "STUN.esm" file.
iii. If you would also similar new non-lethal weapons to be added to the game, enable the "STUN.esp" file.

Uninstallation
Option which method you are going to use for uninstall based on how y'all installed it.

Automated Uninstall

1. First FOMM and click on "Package Managing director".
two. Select "Stun & Tie Up NPCs" in the listing and click "Deactivate".

Manual Uninstall

Delete the files and folders associated with the mod (see the list within the annal).

NVSE Features
STUN doesn't crave NVSE, simply, if you have NVSE installed, y'all will accept access to additional features. These features currently are:

  • You lot tin drag unconscious and tied NPCs with the Grab key. Without NVSE, you take to activate dragging by interacting with the NPC.
  • Companions will switch to the non-lethal fashion when the role player uses not-lethal ammo (eastward.g. Stun Free energy Cells in a Light amplification by stimulated emission of radiation Pistol). Without NVSE, companions will only equip non-lethal weapons when the player equips a non-lethal weapon.

Lutana NVSE Plugin Features
The Lutana NVSE Plugin enhances the capabilities of STUN farther, while still not existence required. If you lot install this plugin, y'all get access to:

  • Yous can drag unconscious and tied NPCs with the right thumbstick, if you are using an Xbox 360 Controller.
  • Companions will selection non-lethal weapons based on their selected combat style - melee weapons if they are ordered to utilise melee, and ranged weapons if they are ordered to use ranged.

MCM Features
MCM enables a number configurable options for STUN, which you can modify in social club to tailor the experience with the modern to your liking. The currently available options are:

  • Whether you stop sneaking when tying up an NPC (On, Off, In Hardcore mode).
  • Whether at that place'due south a take a chance to fail at subduing an NPC (On, Off, In Hardcore way).
  • Whether your unarmed damage is non-lethal (On, Off, During the Pacifist claiming).
  • Whether your companions should use non-lethal weapons when you lot exercise (On, Off).

Incompatibilities
Some mods calculation idle animations may be conflicting with STUN. In lodge to resolve such conflict, download this plugin and identify it at the lesser of the FOMM's load social club (below all other mods).

If you are a modernistic author adding idle animations to the game, please remove any modifications to "KnockedDownIdles" from your mod (can be done with FNVEdit), otherwise your modernistic may be causing incompatibilities with other animation mods like STUN. Read this thread for more info.

STUN modifies the following vanilla items, which may or may not atomic number 82 to incompatibility with mods that besides change them: Duct Tape, Stimpak, Super Stimpak, Med-Ten.

Known Issues

  • Companions can't utilise alternative non-lethal ammo (Overdose Tranquilizer Darts).

Upcoming Release
TBA

Version History
v0.vi (2015-08-25)
Modernistic:

  • Leather Chugalug (vanilla item) is now a fully functional type of restraints.
  • 4 configurable modern options are now available through MCM.
  • Paralysed NPCs can now be tied.
  • If yous have no restraints in your inventory, you should no longer be offered the choice to necktie NPCs up.
  • Fixed the issues that could forbid NPCs from existence dragged.

Plugin:

  • New Weapon: Sleeper. Obtainable through crafting

v0.5 (2015-02-09)
Mod:

  • Player companions will at present use non-lethal weapons when the actor does.
  • Histrion companions will no longer untie NPCs.
  • It's now possible to necktie the legs of NPCs.
  • Tied NPCs with untied legs will attempt to flee.
  • It's but possible to elevate and search tied NPCs if their legs are tied.
  • Added a new blitheness for tying and untying NPCs.
  • The Pacifist perk makes unarmed attacks deal fatigue damage instead of health damage.
  • It's now possible to fast travel while around tied NPCs.
  • It'due south now possible to supervene upon tape gags with gags from other mods.
  • Information technology'southward at present possible to drag NPCs with the right stick of an Xbox 360 Controller (requires Lutana NVSE Plugin).
  • Restraints are now armors instead of animation objects, allowing them to persist after death and outside of animations.
  • Backpacks are removed from tied NPCs to preclude their arms from clipping.

Plugin:

  • New Weapon: Sonic Recharger. Obtainable from Gun Runners.

v0.four.1 (2014-12-23)
Modern:

  • Fixed the bug that prevented talking to NPCs.

v0.4 (2014-12-15)
Mod:

  • NPCs tin can now untie their allies.
  • NPCs go alert if they see tied allies.
  • It's now possible to drag unconscious and tied NPCs.
  • Added tape gags. At present yous can see why tied NPCs don't talk much!
  • Earth model and pipboy icon added for Rope and Handcuffs. Pipboy icon added for Duct Tape.
  • Rope and Handcuffs are dropped to the footing when an NPC is untied (past player or another NPC).
  • Added sound furnishings for the tying process.
  • Having the "Pacifist" perk at present grants a pocket-size fatigue harm bonus.
  • Removed the "Playable" flag from unplayable perks.
  • Reduced the time during which tied NPCs reset their pose when changing zones, making it a non-issue.
  • Tied NPCs will now merely apply a sitting pose when they are sitting on an actual chair.

Plugin:

  • Information technology's now possible to knock out NPCs by manually injecting them with Tranquilizer Darts.
  • Consuming Stimpaks, Super Stimpaks or Med-Ten has a l% gamble of calculation an Empty Syringe to the inventory.
  • Tranquilizer Darts have a 25% risk to turn into intact Empty Syringes when hitting a target.
  • New Weapon: Stun Gun. Tin be purchased from Gun Runners, or crafted from a Light amplification by stimulated emission of radiation Pistol.
  • New Weapon: Tranquilizer Pistol. Can exist purchased from Gun Runners or other handgun vendors.
  • New Weapon: Tranquilizer Burglarize. Can but be purchased from Gun Runners.
  • New Weapon: Mucilage Mine. Can only be crafted, similar to Bottlecap Mine.
  • Renamed "Tranquilizer Gun" to "Tranquilizer Bow" to avoid defoliation with Tranquilizer Pistol.
  • New textures for: Tranquilizer Bow, Gas Mine, Gas Grenade, Stun Prod.

v0.three (2014-11-30)
Mod:

  • Fallout three compatibility.
  • Added an achievement for completing the game without killing anyone.
  • Added a placeholder restraint model to indicate tied hands.
  • Added a couple more randomized poses.
  • Fixed the annoying bug that caused tied up animations to not piece of work (requires this plugin).

Plugin:

  • New ammo: Stun Energy Jail cell. Obtainable through crafting (same recipe equally Max Charge Free energy Jail cell), these cells allow a number of one-handed free energy weapons to inflict fatigue damage.
  • Reset the inventories of Chet and Gun Runners on the mod's first activation, which allows buying STUN items without waiting 72 in-game hours.
  • Decreased the vendor rarity of: Tranquilizer Darts, Stun Grenades, Handcuffs.
  • Stun Grenade: slightly increased fatigue impairment and reduced price.
  • Gas Grenade and Gas Mine: slightly increased range.
  • Fixed the Gas Mine name for the workbench.

v0.2 (2014-11-22)
Mod:

  • Untied NPCs volition no longer angrily stare instead of attacking.
  • Killed tied NPCs now remain bound (although the dying animations may not e'er reflect that) and can exist untied afterward expiry.
  • Renamed "Loot" to "Search" in gild to mimic the default corpse-looting selection.
  • New pipboy icon for the "Nabber" perk.
  • You can at present choose which item to utilise for tying upwardly an NPC: duct tape, rope or handcuffs (provided you activated the plugin calculation rope and handcuffs, and have them in your inventory).
  • Tying upward an NPC at present takes: 2 seconds with handcuffs, 3 seconds with duct tape, 4 seconds with rope.
  • Modifications to the subdue chance calculation in Hardcore mode. Subdue adventure is decreased if: the target is in combat, the target is warning. Subdue chance is increased if: the target is sleeping, you use handcuffs, yous utilize duct tape.

Plugin:

  • New item: Rope. It can be found in the same containers that contain duct tape, and sold by the aforementioned vendors. Unlike duct tape, rope is reusable, i.e. you become information technology dorsum after untying an NPC.
  • New item: Handcuffs. More lightweight and efficient than both record and rope, this pre-war constabulary tool tin but be purchased from Gun Runners. Handcuffs are reusable.

v0.1 (2014-11-19)
Modernistic:

  • The titular power to tie up unconscious NPCs.
  • The power to boodle and untie tied NPCs.
  • New perk "Nabber", which enables tying up conscious NPCs past sneaking up on them.
  • iv dissimilar tied poses.

Plugin:

  • New weapons and ammo: Tranquilizer Gun, Tranquilizer Dart (+ Overdose version), Gas Grenade, Gas Mine, Stun Prod, Stun Grenade.
  • New recipes for crafting the above items (except Stun Grenade).
  • New recipes for breaking syringe-based items (Stimpaks, Med-10, Tranquilizer Darts) downwardly to empty syringes.

Contributors

  • Cogneter - design, scripting, poses, animations.
  • Cruzifixio - art, textures.
  • KiCHo666 - models.
  • LostRider - poses.

Credits

  • LostRider for his "Slave In Pose" chains mod, which served as an inspiration for me, also every bit the source of the initial poses.
  • Mavia for her dialogue accessible version of "Slave in Pose", which likewise served as a tutorial on NPC incapacitation for me.
  • igli for his "Slavery simple" mod, where I got the ideas of interacting with unconscious NPCs and using tranquilizer ammo.
  • ZaZ for his slave shackles models from "Sexout ZAZ", used as placeholders for restraint models.
  • NVSE Team and Lutana for their keen piece of work on NVSE and 1 of its plugins respectively.
  • Bethesda Softworks and Obsidian Amusement for bringing Fallout to 3D.
  • Everyone who submits bugreports and leaves feedback. Cheers guys!

STUN-based Mods
STUN - Fallout 3 Edition
STUN - Cheat Plugin

Postscript
If you like this mod, please comment and endorse. Your support and feedback are what motivates me to continue the development.

Source: https://www.nexusmods.com/newvegas/mods/57446/

Posted by: pearsonprooroo.blogspot.com

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