Double Fine Reveals New Adventure Game “The Cave” - pearsonprooroo
Two-baser Fine, the game studio apartment that brought you games such as Psychonauts and Brutal Fable, undergo announced a new adventure game called The Cave that the company plans to unblock early next year for Personal computer, PS3, and Xbox 360. The Cave is the brainchild of Ron Gilbert, the man behind seminal adventure games like Maniac Mansion and The Hush-hush of Monkey Island. We visited Double Fine HQ yesterday to get an early view the game, and after watching Sir Humphrey Gilbert guide United States of America through more or less basic gameplay IT's clear that The Cave draws breathing in from Gilbert's earlier work at PC adventure games.
Like Maniac Mansion, Double Fine's The Cave will allow you to pick individual characters from a roster of archetypes looking to explore a occult cave for their own ad hominem quests. These characters include traditional protagonists equivalent a knight and a scientist, but the roster is rounded out by stranger characters equivalent a clock time traveler, a hillbilly, and a evenhandedly creepy pair of twins.
To each one character has their personal particular abilities and their own storyline that will unfold spell they explore the self-described (yes, the eponymous Cave dialogue to you) "mysterious and hot" caverns.
Later on introducing the game's characters and general premise, Gilbert narrated a short exhibit of the game itself. In sue the game seems to control like a Metroid- Oregon Castlevania-style platformer that's all or so exploring odd environments, but the puzzle-solving segments were pure experienced schoolhouse adventure gaming with Double-Fine's traditional bizarre humour. One puzzle up to my neck fixing a unpleasant-dog vending motorcar to but a hot dog, and then exploitation said sausage to lure out a dangerous monster blocking your path before quickly activation a claw mechanism that captures the animate being. The short demo also saw players contending with a sleeping (but still treacherous) dragon in an area themed around the Knight before navigating noncurrent gates and strange typical adventure gaming obstacles.
Since the brave requires you to go spelunking with a custom squad of threesome characters (though non all at once; you can switch between them at leave), The Cave wish plump for a local multiplayer selection that allows friends to take over controlling the second and third characters whenever they're onscreen. If you digress off, there is no split-screen mode; The Cave will simply watch one character and drop control of the others until you come back to them or switch which character you're dominant.
Gilbert mentioned that the Double Fine ontogenesis squad worked hard to make these transitions seem natural and orderly, but without any active time with the gage it was the incomparable part of the demo that left me more skeptical than excited.
The Cave should not exist confused with Double Delicately Adventure, the company's other gamble game that raised over $3 million on Kickstarter earlier this year. Duple Fine Adventure is still in its infancy, while development of The Cave significantly predates Double Fine's herd-funding campaign. During our Q&A William Schwenk Gilbert claimed his squad has been working on The Cave for about a year; the game will be published past SEGA and is expected to release in early 2022 happening Xbox Live, the PlayStation Network and the Microcomputer (presumably via Steam).
We'll have more information on the lame as its release draws adjacent; for now, have a view a few more screenshots from The Spelunk.
Source: https://www.pcworld.com/article/464745/double_fine_reveals_new_adventure_game_the_cave_.html
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